// Creator: auri // Filetype: Video config // Updated: March 9th, 2010 unbindall // Important Settings //ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ mme_saveWav 1 bind F5 "capture avi 50 test" bind F6 "capture stop" mme_blurFrames "32" mme_blurOverlap "0" mme_blurType "gaussian" mme_saveWav "1" mme_saveShot "1" mme_saveDepth "0" mme_depthFocus "1000" mme_depthRange "1000" mme_saveStencil "0" mme_screenshotFormat "tga" mme_blurJitter "1" cg_draw2D "1" cg_fov "107" cg_zoomfov "107" cg_gunX "0" cg_gunY "0" cg_gunZ "0" cg_centerPrint "0" cg_centerScale "0.6" cg_centertime "2" cg_drawWeaponSelect "0" cg_drawDamageBlob "0" cg_drawPickupItem "0" cg_drawScores "0" cg_drawVote "0" cg_drawPowerups "0" cg_drawAwards "0" cg_marks "0" cg_brassTime "0" cg_muzzleflash 1 //lg beam diappears if this is off cg_Drawammowarning 0 cg_drawattacker 0 cg_Drawfollow 0 cg_lagometer 0 cg_crosshairSize "24" cg_drawcrosshair 1 cg_scoreplums 0 scr_conspeed "999" con_notifytime 500 cg_drawTimer "0" cg_drawStatus "0" cg_drawGun "0" mov_teamSkins "0" mov_Obituaries "1" mov_captureFPS "100" mov_fragFormat "You fragged %t" s_volume "0.4" s_doppler 0 // Movement //ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ bind w "+forward" bind s "+back" bind a "+moveleft" bind d "+moveright" bind ctrl "+movedown" bind space "+moveup" bind mouse1 "+attack" // Q3 Moviemaker's Edition //ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ bind 8 "s_volume 0.5" bind 9 "s_volume 1" bind 0 "s_volume 0" mme_jpegQuality "100" mme_tgaCompression "0" mme_pngCompression "0" mme_gameOverride "baseq3-1" mme_demoConvert "1" mme_renderWidth "0" mme_renderHeight "0" mme_demoSmoothen "1" mme_workSize "1024" mme_demoListQuit "1" mov_chatBeep "0" mov_ospRail "1" mov_captureCvars "mov_captureName mov_musicFile mov_musicStart mov_captureCamera mov_filterMask mov_stencilMask" fx_Vibrate "0" fx_megs 32 com_maxFPS "125" s_timeScale "0" bind uparrow "speed 1" bind leftarrow "speed 0.5" bind downarrow "speed 1.5" bind rightarrow "speed 2" seta fixmodls "clientoverride player c1 7;clientoverride player c2 2;clientoverride player n ^7cl^5u^4x^7;clientoverride all model xaero/pm;clientoverride all hmodel xaero/pm;clientoverride enemy model sarge/pm;clientoverride enemy hmodel sarge/pm;clientoverride enemy c1 qqqq;clientoverride enemy c2 zqqq" bind f1 "vstr fixmodls" //do on each demo load // Player & Rail //ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ cg_bobroll "0" cg_bobpitch "0" cg_bobup "0" cg_runroll "0" cg_runpitch "0" cg_railTrailTime "900" cg_oldrail "0" r_railcorerings "1" r_railringsAlign "0" r_railSegmentLength "2" r_railCoreWidth "4" r_railWidth "4" color1 7 color2 2 // Mouse //ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ sensitivity "5.23" cl_mouseaccel "0" in_mouse "-1" // Graphics //ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ r_ignorehwgamma "1" r_customwidth "1440" //->720 r_customheight "960" //->480 r_overBrightBits "1" r_mapoverbrightbits "2" r_fbo "1" r_fboBlur "0" r_intensity "2" r_gamma "0.9" cg_simpleitems 1 // r_picmip "1" r_textureMode "GL_LINEAR_MIPMAP_LINEAR" r_glDriver "opengl32" r_fullscreen "0" r_mode "-1" r_roundImagesDown "1" r_detailtextures "1" r_texturebits "32" r_colorbits "32" r_stereo "0" r_stencilbits "16" r_depthbits "24" r_displayrefresh "0" r_customaspect "1" r_lodbias -2 //r_znear "4" was0.01